


That’s where the buggy comes in, allowing you to cover entire fields in seconds and send any undead attacker foolish enough to wander into your path careening wildly into the surroundings. These new environments also shake up the dynamics of gameplay a bit by removing the safety net of having a building nearby to scramble up if things get too hairy instead you’ll find yourself sprinting across wide open areas that put you directly into the crosshairs of any Zombie you happen to be in the line of sight of. Far from the clustered buildings and narrow streets of Harran, this new area gives players access to wide expanses of farmland, fields, dams and even a Seaside village. The most noticeable change to the mechanics come in the form of Buggies, adding high octane thrills to the proceedings as you plough through hordes of the undead as well as alleviating the trouble of traversing such a large map without fast travel.Īnd large the new area is, easily equalling the map from the base game in size. The main hook of the game was its parkour system, allowing for fluent and intuitive movement across the rooftops and through the darkened alleys of Harran, which makes it all the more curious that Techland has decided to eschew any reliance upon this mechanic with The Following, electing instead to introduce and entirely new (And highly welcome) mode of transportation. Personally, I could never get into Techland’s previous undead offering Dead Island, but with Dying Light they seemed to have taken on board the criticism levelled at the aforementioned game and used this to inform their design philosophy, something that was apparently made much easier once they were no longer bound under the constraints imposed by their former publisher Deep Silver. Not only has Techland given fans a huge amount of additional content with The Following, but they’ve also taken it upon themselves to go back and apply a myriad of fixes and tweaks to the base game, making the Dying Light: The Following – Enhanced Edition truly the definitive version of the game even if you’re not interested in the DLC itself, the enhancements to the vanilla game are available to anybody who owns a copy through the latest update, showing a dedication from Techland to supporting the title well past its initial release date, something that’s becoming increasingly rare these days.ĭying Light was a relatively underrated game that combined some of the best aspects of other titles – Far Cry and Mirror’s Edge amongst others – and somehow assembled them into a solid and enjoyable experience that injected some much needed life into the increasingly stale Zombie horror genre. Step back into the tightly laced sneakers of Parkour extraordinaire Kyle Crane and get ready to flex your Zombie slaying muscles once more with The Following, Techland’s massive expansion for Dying Light.
